Gary Ambrose II

Profile

Username:
coincutter
Name:
Gary Ambrose II
Location:
Flushing, MI
Birthday:
12/09
Status:
Not Interested

Stats

Post Reads:
141,317
Posts:
645
Photos:
23
Last Online:
> 30 days ago
View All »

My Friends

15 days ago
27 days ago
> 30 days ago
> 30 days ago
> 30 days ago
> 30 days ago
> 30 days ago
> 30 days ago

My Bookmarks

Handcutcoins - new

Subscribe

A Journey Into My Life

Life & Events > Game Beginning
 

Game Beginning



This is another post I didn't want to write yet, but decided it may be good.

It's about the video game I am working on. Now, if you look at the pictures it doesn't look like much now (and it isn't really).. what is cool to me, is I have all "tools in place", code, level maps.. alot. I have been working on tiles, and putting them in place. Basically what this means.. "I got some of the hardest parts done".. creating levels shouldn't be that tough now. When I draw a tile "32 x 32".. I can plug it into my game map wherever I want. My maps will be 2048 x 2048 pixels (each).

I am setup where I can have "multiple scrolling" backgrounds at different speeds. I can make the game "hi-res" and alot more (animation, multimedia, all that). I promise, this will be a "very professional" game when done. All graphics will be "hand drawn".. and I have alot already...

Now, the main setup is done. It's more "work on graphics, collision detection.. things like that. Gameplay aspects.

This is definetely my "main project"! I expect a year+ (maybe 2) to complete. It's not gonna be some "simple 1 screen game".. it will be big. Actually I have 5 or 6 forground screens in place. The graphics.. each tile is carefully drawn. But they will be "refined and refined more".. to make it awesome looking. You can't tell by the pics.. but it looks decent now.. but not awesome (Needs layers of background.. refined tiles.. etc..

This is your FIRST look at a game in development. I will update you from time to time...

Gary :)


posted on Oct 17, 2008 7:28 PM ()

Comments:

Remember.. this is "Very early" in development.. Heck, the simple screenshot shows "pixelated" graphics (when they aren't in game). All graphics will be refined.. all items animated.. and every level will be huge. It's all in place now, to make development go fairly quickly..
comment by coincutter on Oct 17, 2008 7:32 PM ()

Comment on this article   


645 articles found   [ Previous Article ]  [ Next Article ]  [ First ]  [ Last ]